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LCD Smartie version 5.6 is released!
Download it now: https://github.com/LCD-Smartie/LCDSmartie/releases
FPS
Moderators: _X7JAY7X_, caesar, IFR, mattcro, limbo
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- Posts: 12
- Joined: January 25th, 2006, 11:03 pm
- Location: Enlgand UK
FPS
Is there anyway of showing your fps on LCD smartie
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- Posts: 12
- Joined: January 25th, 2006, 11:03 pm
- Location: Enlgand UK
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- Plugin Author
- Posts: 192
- Joined: January 18th, 2006, 11:09 pm
- Location: Saskatoon, Saskatchewan, Canada
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- Posts: 12
- Joined: January 25th, 2006, 11:03 pm
- Location: Enlgand UK
Ok 1st off you need to down load RivaTuner from here Install it and click on in the little icon next to Customise and select hardware monitoring then click setup on the next screen that apears and make sure that framerate has a tick next to it click ok and make sure the red record button has been selcted then close the window, and click ok again.
Now you need to run the RivaTuner Stats server untick all the options that say Enable OSD unless you want the franmerate to be shown on your monitor as well and close this window make sure that both programs are running in the system tray.
Then in LCD Smartie enter this line
FPS $dll(cut.dll,1,68#5,$LogFile(c:\Program Files\RivaTuner v2.0 RC 15.8\HardwareMonitoring.hml,1))
Thanks to naps1saps as got the idea from his screen which you can view here
Hope this helps
I am currently trying to get this screen only to show up once the FPS change from N/A ie when you start a game will update this post if find out how to do it!!
****UPDATE****
I have now managed to get it to show only when your in the game
Select the actions tab in LCD smartie and input this line
IF $dll(cut.dll,1,yy#1$File(c:\Program Files\RivaTuner v2.0 RC 15.8\HardwareMonitoring.hml,1)) <> N THEN ENABLESCREEN(x)
yy being charater to output from HardwareMonitoring.hml it was 64 for me
x being screen number
Hope this helps somebody
Now you need to run the RivaTuner Stats server untick all the options that say Enable OSD unless you want the franmerate to be shown on your monitor as well and close this window make sure that both programs are running in the system tray.
Then in LCD Smartie enter this line
FPS $dll(cut.dll,1,68#5,$LogFile(c:\Program Files\RivaTuner v2.0 RC 15.8\HardwareMonitoring.hml,1))
Thanks to naps1saps as got the idea from his screen which you can view here
Hope this helps
I am currently trying to get this screen only to show up once the FPS change from N/A ie when you start a game will update this post if find out how to do it!!
****UPDATE****
I have now managed to get it to show only when your in the game
Select the actions tab in LCD smartie and input this line
IF $dll(cut.dll,1,yy#1$File(c:\Program Files\RivaTuner v2.0 RC 15.8\HardwareMonitoring.hml,1)) <> N THEN ENABLESCREEN(x)
yy being charater to output from HardwareMonitoring.hml it was 64 for me
x being screen number
Hope this helps somebody
Last edited by blingbling on January 26th, 2006, 6:52 pm, edited 2 times in total.
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- Posts: 12
- Joined: January 25th, 2006, 11:03 pm
- Location: Enlgand UK
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- Plugin Author
- Posts: 192
- Joined: January 18th, 2006, 11:09 pm
- Location: Saskatoon, Saskatchewan, Canada
The reason I asked is because measuring FPS is a notoriously difficult problem.
If you are inside of a game, then the game is sending the commands to draw frames, so it can tell exactly how many frames it has had time to draw. However, no other program really knows.
Instead, using RivaTuner's hardware monitoring will directly talk to the video card to find this information out. I assume--given the name--that this program requires an nVidia Riva chipset, or at least an nVidia chipset. In this case, somebody would have to do a lot of research on the common drivers (essentially nVidia's and ATI's) and determine if there is a hardware monitoring facility available, and how to determine FPS from there.
If anybody has more information to add to this, it would be appreciated. I'm certainly not about to undertake the aforementioned task.
If you are inside of a game, then the game is sending the commands to draw frames, so it can tell exactly how many frames it has had time to draw. However, no other program really knows.
Instead, using RivaTuner's hardware monitoring will directly talk to the video card to find this information out. I assume--given the name--that this program requires an nVidia Riva chipset, or at least an nVidia chipset. In this case, somebody would have to do a lot of research on the common drivers (essentially nVidia's and ATI's) and determine if there is a hardware monitoring facility available, and how to determine FPS from there.
If anybody has more information to add to this, it would be appreciated. I'm certainly not about to undertake the aforementioned task.
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- Posts: 12
- Joined: January 25th, 2006, 11:03 pm
- Location: Enlgand UK
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- Plugin Author
- Posts: 192
- Joined: January 18th, 2006, 11:09 pm
- Location: Saskatoon, Saskatchewan, Canada